| Chapter 10: Scenes |

| 10.2. Creating a scene

As usual, we only need to say that something is a scene to make it so:

> Train Stop is a scene.

We conventionally write scene names with capital letters, as this demonstrates.

This works, and shows up in the "Scenes" index, but does nothing. We have given no instructions on when it begins - no cue, in stage-play terms - so it never will begin, and even if it did, nobody would notice since it does nothing. First, to give it a beginning:

> Train Stop begins when the player is in the Station for the third turn.

Every scene has two rulebooks attached, one at each end, so to speak. These look very like "when play begins" and "when play ends", and work in the same way. Thus:

> When Train Stop begins:
> move the Flying Scotsman to the Station;
> say "The Flying Scotsman pulls up at the platform, to a billow of steam and hammering."

> When Train Stop ends:
> remove the Flying Scotsman from play;
> if the player is in the Station, say "The Flying Scotsman inches away, with a squeal of released brakes, gathering speed invincibly until it disappears around the hill. All is abruptly still once more."

Thus when the scene begins, our imaginary stage-hands wheel in a steam train; when it ends, they get rid of it again. Note that we know where the player will be at the start of the scene, but by the end he may have wandered off across the fields, so we must be careful not to report something he might not be in a position to see.

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| Example Pine 1 Pine: Using a scene to watch for the solution of a puzzle, however arrived-at by the player.

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| Example Entrapment A scene in which the player is allowed to explore as much as he likes, but another character strolls in as soon as he has gotten himself into an awkward or embarrassing situation.

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