| Chapter 9: Time |

| 9.7. Telling the time

Now that we have the time of day, we can of course use this value in room descriptions and the like:

> The Clock Chamber is a room. "The dark chamber behind the clock face, a mill-room of gears which grind down the seconds. Through the glass you can see the reversed hands reading [the time of day]."

It seems odd, though, to read a precise numerical description of the time here: after all, it isn't a digital clock. A friendlier version would be:

> The Clock Chamber is a room. "The dark chamber behind the clock face, a mill-room of gears which grind down the seconds. Through the glass you can see the reversed hands reading [the time of day in words]."

And this would produce more natural text such as "... reading twenty to nine" rather than "... reading 8:40 pm".

To reiterate an example which came up earlier, we could even work the time of day into the command prompt, which would lend the proper sense of urgency to a game played out against the clock:

> When play begins: change the command prompt to "[time of day] >".

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