| Chapter 8: Change |

| 8.8. Moving the player

The player is a thing, too, and can also be moved, which has the effect of instantaneous transportation, without the need for a suitable map connection to the new location. For instance:

> move the player to the Bodleian Library

This will ordinarily result in a room description of the Bodleian Library being printed up, but that might not always be desirable. For instance:

> Instead of waiting in the Schola Maleficorum: say "A bored demon catches your eye (they really do have very inquisitive fingers) and throws you back out into the Antechamber."; move the player to the Antechamber, without printing a room description.

Thus tacking on the option "without printing a room description", remembering to add the comma, omits the description which would otherwise be produced. A compromise is to use the option "printing an abbreviated room description": this gives a full description if the player has never been here before, but only a brief one if it is a familiar scene.

We will see further examples of phrase options such as "without printing a room description", which can modify the normal behaviour of phrases, in subsequent chapters.

100
| Example Terror of the Sierra Madre Multiple player characters who take turns controlling the action.

Previous | Contents | Next