| Chapter 7: Basic Actions |

| 7.14. Going by, going through, going with

Adding to the previous example game, we apply rules which depend on travelling by a particular vehicle:

> The book trolley is in the Musicology Section. "The book trolley, a sort of motorised tractor for trundling around through the stacks, is parked here." The trolley is a vehicle. Instead of going nowhere by the trolley, say "Don't go crashing the trolley into walls."

> Instead of going to the Front Stacks by the trolley, say "The Front Stacks are far too confined for the trolley to manoeuvre into them."

And, lastly, rules which apply to movements through particular doors:

> The green baize door is east of the Catalogue Room and west of the Clerk's Office. The green baize door is an open door.

> Before going through the green baize door, say "Through you go..." After going through the green baize door: try looking; say "...and here you are."

(Note that these apply whether the action is "going east" or "entering the green baize door", each having the same effect.) The last rule is worth a second look: the normal way that a "going" action is reported is to produce the room description of the new location. So if an "after" rule stops the action before we get to reporting, we have to produce any room description by hand (hence the "try looking" to cause the looking action). Alternatively, we could simply say something and let the normal course of events take place:

> After going through the green baize door: say "...and here you are:"; continue the action.

Finally, going is an action which can also happen while the player is pushing something from one room to another, and we can describe this like so:

> Instead of going from the Office with the trolley, say "But it looks perfectly placed here. Why push any further?"

88
| Example Mattress King Adding extra phrasing to the action to PUSH something in a direction.

89
| Example No Relation A car which must be turned on before it can be driven, and can only go to roads.

90
| Example One Short Plank A plank bridge which breaks if the player is carrying something when he goes across it. Pushing anything over the bridge is forbidden outright.

"One Short Plank" The East Jungle is a room. The plank bridge is west of the East Jungle and east of the West Jungle. The plank is an open unopenable door. "A precarious plank bridge extends [if the location is West Jungle]east[otherwise]west[end if] across the chasm." The description of the plank is "Extremely fragile and precarious." Instead of going through the plank when the player is carrying something: say "You step gingerly across the plank, which bows under your weight. But your meagre possessions are the straw which breaks the camel's back!"; end the game in death. After going through the plank: say "You step gingerly across the plank, grateful that you're not burdened."; continue the action. The feather is a thing in the East Jungle. But indeed, why stop there? The gigantic stone ball is a thing in the West Jungle. It is pushable between rooms. Before going through the plank with something: say "Surely you jest." instead. Test me with "w / e / w / push ball e / e / get feather / w".

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