| Chapter 17: Activities |

| 17.31. Amusing a victorious player

1. When it happens. When the player chooses "AMUSING" from the short menu of choices after a game has been won. Traditionally, this is where the author gets to point out quirky by-ways of the game, or make some final acknowledgements, or simply salute the player's perseverance. Note that the AMUSING option is only offered when a game has ended in victory, and that it is only offered if there is at least one rule present in the "for amusing a victorious player" rulebook.

2. The default behaviour. None. The "for amusing a victorious player" rulebook is empty by default, and no amusement is available.

3. Examples. The format would be like so:

> Rule for amusing a victorious player: say "Hmm. You're easily amused."

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| Example Xerxes Offering the player a menu of things to read after winning the game.

> Building a menu is moderately tedious, so we will rely on the standard menu extensions provided. Thus: "Xerxes" Include Basic Screen Effects by Emily Short. Include Menus by Emily Short. Table of Amusing Matter
> title | subtable | description | toggle
> "Cult Revisions" | a table-name | "Did you try... [paragraph break] banning the worship of Seth? [line break] of Dionysus? [line break] assigning all your priests to Re? [line break] assigning male priests to Cybele? [line break] assigning married priestesses to Hestia? [line break] identifying one god as another (e.g., Isis and Hecate)? [line break] identifying a mortal as a god (e.g., Alexander as Helios-Apollo)?" | a rule
> "Military Revisions" | a table-name | "Did you try... [paragraph break] allying a Greek city-state with the Persians? (try >MEDIZE) [line break] playing Athens as a land-based power?" | a rule
Rule for amusing a victorious player: change the current menu to the Table of Amusing Matter; change the current menu title to "Things to Try"; carry out the displaying activity; clear the screen. Omitting about a half million words from this rigorous and educational but nonetheless enthralling simulation of centuries of history, culture, and religion, we will skip directly to: Athens is a room. Every turn: if the score is greater than 10000, end the game in victory. When play begins: change the score to 10001. Test me with "z".

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