Alphabetical Index of Examples

ABCDEFGHIJKLMNOPQRSTUVWXYZ

A
A&E
AARP-Gnosis
The Abolition of Love
About the examples
Accented and exotic letters and symbols
Access All Areas
Actaeon
Actions prohibited in the presence of a dangerous character
Adverbs used in commands
Aftershock
Age of Steam
Ahem
Air Conditioning is Standard
Alias
All Roads Lead to Mars
Alpaca Farm
America Stands Tall
AMUSING menu shown at the endgame
Anchorite
Annoyotron Jr
Another, distinct from the player
Apples
Appraisal
The Art of Noise
ASK someone ABOUT an object the same as SHOW
Asking the player a Yes/No question
Asking the player to choose a gender
Aspect
Assigning attributes randomly at the start of play
ATTACK and DROP break fragile things
Attitude rules

B
Backdrops which can only be examined
Backus-Naur form for rules
Bad Hair Day
Baedeker
Baking soda which has a different name when next to a smelly thing
Ballpark
Barter Barter
Basic room, container, and supporter descriptions
Basic switchable light for a room
Basic window similar to a door
Battle of Ridgefield
Bay Leaves and Honey Wine
Beachfront
Bee Chambers
Being Peter
Being Prepared
Belfry
Beneath the Surface
Beverage Service
Bibliophilia
Big Sky Country
Bikini Atoll
Blanking the status line before play
Blankness
Bogart
Book with numbered pages
Book with various contents
Bookshelf with numerous books
Boston Cream
Bottles with removable stoppers
Bribery
Broken and unbroken flowerpots
Brown
Bruneseau's Journey
Bumping into Walls
BURN command, and flammable objects
Buttons
BUY command and a system of money
BUY command and money, complete with denominations

C
Candy
Car which can only be driven on roads
Carnivale
Carousel Room from which exits lead to random locations
Cave Entrance
Centered
Change of Basis
Channel
    1. Television that can be referred to by channel
    2. Television with more advanced parsing
Characters referred to when absent
Characters renamed in play
Check rules modified for taking something we're inside
Cheese-makers
Chest with a supporting lid
Child who asks if we're there yet
Chronic Hinting Syndrome
Cinco
Claims Adjustment
Cloak of Darkness
Clocks that can be SET TO any time
Clothing kinds
Clothing that layers
Cloves
Clueless
Colour names for exotic pigments
Command applying to an object added to the story
Command prompt changing to reflect state of combat
Commercial break
Compass directions renamed
Complimentary Peanuts
Concealed pet who would yip at you if it could see you
Contact with objects detected
Containers referred to by contents
Containers that calculate internal volume and available room
Containers which have a breaking strain
Continuous space with distant objects visible
Continuous space with distant objects visible and automatic room description
Continuous space, simple
Control Center
Conversation based on keyword recognition
Conversation system with recap of past exchanges
Conversation where characters seek logical connection to foregoing topics
Conversation with multiple options for each conversation topic
Costa Rican Ornithology
The Crane's Leg
    1. Descriptions based on how objects compare with player's expectations
    2. Descriptions based on player-character's observation abilities
Croft
Crusoe
CUT [something] WITH [something] command
CUT and TIE for lengths of string
Cycle of day and night scenes
Cyclical randomization of named objects

D
Dangerous objects not to be touched
The Dark Ages Revisited
Dark room which relies on other senses when light is off
Dark rooms given non-standard description
A Day For Fresh Sushi
Day One
Deadbolted door unlockable without a key on one side
Dearth and the Maiden
Death message replaced
Deck of cards
Delayed Gratification
Democratic Process
Depth
Describing objects with parts
Description from inside a vehicle
DIAGNOSE command
Dimensions
Dinner is Served
Disambiguating based on properties
Disambiguating body parts
Disambiguation question giving items more explicit names
Disambiguation question worded in a new way entirely
Disenchantment Bay
    1. The charter boat
    2. Scenery
    3. Glacier view
    4. Descriptions of things
    5. Cabin door and deck
    6. Locked-up fishing rods
    7. Radar and instruments
    8. Pushable chest of ice
    9. The Captain
    10. Clothing and possessions
    11. The player's backpack
    12. Complete playable scenario
Disorderly conduct
Don Pedro's Revenge
Door described differently depending on where it is
Door kind that describes the destination
Doors that open automatically
Down Below
Drawers where thing is always in the last opened
DRINKing a potion which then goes away
DROP modified to distinguish between large and small enterable supporters
DROPPING into and onto things
Dubai
Duplicated blue, red and green building blocks

E
Early Childhood
EAT something without taking it first
Eddystone
Electric light kind of device
Electrified
An elevator which takes the player to alternate floors
Emma
Empire
Encyclopedia set
Enterable objects
Entrapment
Entropy
Equipment List
Escape
Escape action for non-player characters only
Every turn an opponent plays
EXAMINE always lists contents of containers and supporters
EXAMINE multiple things at once
Examining everything at once
Examining the player
Exits added to a room
Exits and rooms listed in the status line
Exits only listed in the status line

F
Farewell
Fate Steps In
Feline Behavior
Ferragamo Again
Fifty Times Fifty Ways
Fifty Ways to Leave Your Larva
FIND command
Finding the bottom of a pile
Finishing School
First Name Basis
Flashlight
Flotation
FOLLOW command
Food Network Interactive
Food with ingredients affecting the player
Footnote system
Fore
Formal syntax of sentences
Four Cheeses
Four Stars
Fragment of a Greek Tragedy
Frizz
Frozen Assets
Full Moon
FULL SCORE with achievements table and rankings
Full-length room descriptions
Furniture, resentment of

G
Garibaldi
    1. Readout of all doors in the game
    2. Coloured text styles
Generation X
Get Axe
GET DOWN and DOWN understood as EXIT
Get Me to the Church on Time
Ginger Beer
GIVE action for other characters
GIVE command extended
GO BACK command
GO equivalent to GO OUT
GO OUT and GO IN determine most appropriate direction if none is defined
GO TO ROOM command
GO TO ROOM with automatic door-handling en route
GO UP and GO DOWN determined by room altitude
Goat-Cheese and Sage Chicken
GOing an invalid direction produces a list of valid exits
Going Going
GOing somewhere when the player is on a supporter
Gopher-wood
The Gorge at George
Graph-theory view of relations
Grilling
Guided Tour

H
Hagia Sophia
The Hang of Thursdays
Happy Hour
A Haughty Spirit
Hayes Code
Hayseed
Heat death
HELP command is recommended if the player seems lost
HELP menu from extension, with added content
HELP with a simple menu
Hiding things under other things
Higher Calling
Hint access able to be turned off for the duration of the game
Hints leading the player through conversation
Hints leading the player through physical puzzles
Hohmann Transfer
Horribly heavy box described differently after being taken
Hot Glass Looks Like Cold Glass
Hotel Stechelberg
Hover
Hudsucker Industries
A Humble Wayside Flower
Hunger eventually killing the player
The Hypnotist of Blois

I
Ibid.
If It Hadn't Been For...
In Fire or in Flood
Indirection
Infiltration
Instant EXAMINE and LOOK
Interrogation
Introduction to Juggling
Inventory Despair
INVENTORY listing with separate carried and worn items
INVENTORY revised for other characters
INVENTORY wide and tall
IPA
IQ Test
Ish.

J
Joke command added
Jokers Wild

K
Keywords in place of ordinary commands
Kyoto

L
Lakeside Living
Lanista
    1. Simple Randomized Combat
    2. Randomized Combat with Weapons
Latin Lessons
Latris Theon
Laura
Lead Cuts Paper
Lean and Hungry
Lemonade
Lethal Concentration
    1. Gas diffusion from a source through adjacent rooms
    2. Gas diffusion in which gas is heavier than air
Letters described as a group
Lies
Light levels variable depending on the number of candles the player has lit
Lighting and relighting a candle
Liquid containers with measured contents
Liquid model with large bodies of liquid added
Liquids in mixtures, identified by recipe
LISTEN command extended
Lollipop Guild
LOOK [direction] command
LOOK UNDER shows nothing unless the player has a light

M
Machine that transmutes objects
Magnet which picks up nearby metal objects
Magneto's Revenge
The Man of Steel
Map region listed in status line
Marble chute toy
Masochism Deli
Mathematical view of relations
Matreshka
Mattress King
Maze with randomized room links
Merlin
Meteoric I and II
Midsummer Day
Mimicry
Ming Vase
Minimal Movement
Misadventure
Missing nouns supplied in commands to characters
Mistress of Animals
Model objects referred to by the thing modeled
Model Shop
Money for Nothing
Morning After
Moving a backdrop during play
MRE
Murder on the Orient Express
Murderer chosen randomly at start of play

N
Nameless
Neighborhood Watch
Nickel and Dimed
Night and Day
The Night Before
Night Sky
Nine AM Appointment
No Place Like Home
No Relation
Noisy Cricket
Novice mode offers suggestions before each prompt
Numberless

O
Object-based rulebooks
Odin
Odins
Odyssey
OFFER price FOR command allowing player to bargain
On/off button for devices
One of Those Mornings
One Short Plank
Only You...
Originals
Otherwise if demonstrated
Otranto
Owen's Law

P
Paddington
Pages
Palette
Panache
Paragraphs of flexible descriptions
Past tense conditions
Patient Zero
Peeled
Peers
People changing their titles during play
People commanded to obey
People introduced by relative
People listed as a group, with their possessions afterward
People perform errands and randomly spread disease
People who interact with each other each turn
People who move around a party on their own
People who must be greeted before conversation
People who reject categories of instruction
Person capable of reaching through solid objects
Person who answers questions based on a common pool of knowledge
Person who answers what, where, and when questions differently
Person who comments on the player's every action
Person who finds a path to a destination specified by player
Person who follows the player
Person who gets fed up after being asked to do many implausible things
Person who laments broken objects
Person who moves on a pre-determined path
Person who moves randomly
Person who obeys almost all instructions
Person who opens a container before trying to get something from it
Person who picks up treasures
Person who pursues his own goals each turn
Peugeot
Photographs referred to by subject matter
Phrase to repeat a rule
Phrases applying to specific things
Pine
    1. Waking the Princess
    2. Chatting with the Princess
    3. Flashback scenes described to the Princess
    4. Flashback with multiple endings
Pink or Blue
Plank bridge breaks on being crossed when the player is carrying something
Player controls multiple player-characters in turn
Player's height randomized at the start of play
Plot summary in place of a score
Pocket added to every jacket
A point for never saving the game
The Pointy Hat of Liminal Transgression
Polarity
Police State
Politics as Usual
Polygons
Port Royal
    1. A landscape from Jamaica, 1691
    2. With one-way connections added
    3. Divided into regions
    4. Character names
    5. Producing an EPS map
The Prague Job
Princess and the Pea
Printed names for complex-named objects
Printing the description of something activity
Prisoner's Dilemma
The Problem of Edith
Producing an EPS floorplan
Producing an EPS map of Greece
Properties, checking for
Proposal
Puff of Orange Smoke
Puncak Jaya
PUSH something a direction with extra phrasing
A pushable box
PUT and INSERT automatically TAKE first
PUT and INSERT automatically TAKE first even with multiples

Q
The Queen of Sheba
Questionable Revolutions

R
Radios and other devices active when switched on
Randomized pedestrian passer-by
rBGH
READ command separate from EXAMINE
Real Adventurers Need No Help
Recorder that records sounds made by player and non-player actions
Red sticky label
Redirecting all actions from one object to another
Reflections
Refusing to understand "hot"
Region off-limits to a player without VIP pass
Regions, traveling from
Relations and their uses
Relations syntax explored
REMEMBER command keyed to topics
Removal
Replacing standard action report rules
Replanting
Reporting rules for other characters' behavior
Responding to questions starting with WHO, WHAT, etc.
Results of a rule
Resuming play after an accidental death
Revenge of the Fussy Table
Rock Garden
Room description changes after first visit
Room description changes after note is read
Room description changes at each of several visits
A room where the game cannot be saved
Rooms player is forced to visit in order
Rope, able to be tied to things and dragged betwixt rooms
Rules of Attraction

S
Sackcloth
Safari Guide
Safety
Sand
Say rules for is-are and it/them
Saying a number in round numbers
Scene that ends as soon as the player has embarrassed himself
Scene which plays through a series of events in order, then ends
Scene which starts and finishes
Scene with random atmospheric events
Scenes which change as the player explores his inventory
Scheduling an eclipse
Scope approaches compared
Scope for large objects visible far away
Scope for listening different from scope for seeing
Scored items listed in a table
SEARCH [room] action that opens every visible unlocked container
Search and Seizure
SEARCHing for an item which moves into play
SHAKE command
Shawn's Bad Day
Shifting alliances among people
Shiny items are described as reflecting torchlight
Shipboard directions
Shipping Trunk
Shirts constructed from component parts
SHOOT command, and ray gun disintegrating objects
Shops open and close at specific hours
Shuffling the arrangement of items in a container
Signpost that can be turned
Signposts to distant rooms
Signs and Portents
Single yellow onion in a sack
Sleep and waking
Slightly Wrong
Smart window
Smoke which spreads, not tracking concentration
Smuggler carrying hidden items
Snip
Solitude
Some Assembly Required
Something Narsty
Space Patrol - Stranded on Jupiter!
Spellbreaker
Spring Cleaning
Staircase kind of door which diverts the CLIMB command
Staircase kind of door, always open and unopenable
Standard IF demonstration
Stately Gardens
Status line with centered text, the easy way
Status line with centered text, the hard way
Stone
Story driven by internal rules
Straw Boater
Streaming
Strictly Ballroom
Studious
Substituting insults and boasts
Supporter from which the player cannot take things
Sweeney
Swerve left? Swerve right? Or think about it and die?
Swigmore U.
Sybil
    1. ASK, TELL, and ANSWER conflated
    2. YES and NO directed to people

T
Table of juggling equipment
TAKE action reports where the noun came from
TAKE prints a description
TAKE scenery producing a custom response
TALK TO command used with scenes
TALK TO usage corrected
Tamed
Technological Terror
Telephones reaching distant parties
Telephones with standard American-length phone numbers
Telescope allowing view of another room
Tense Boxing
Terracotta
Terracottissima
Terror of the Sierra Madre
Testing for empty properties
Text Foosball
Thirst
3 AM
THROW [something] AT [something] command enhanced
Tilt
    1. Deck of cards that can be referred to by name
    2. Identifying poker hands
    3. Playing cards with colored unicode suits
Time expressed in units other than minutes
Tinted wallpaper
Tiny Garden
To say rules for insults and boasts
Today Tomorrow
Tom's Midnight Garden
Totality
Tour des Maillots
Trachypachidae Maturin 1803
Train that makes station stops
Transmutations
Travel requiring a vehicle
Travel to a room described
The Trouble with Printing
Trying Taking Manhattan
Turns take 15 minutes each
Turns take a quarter day each

U
U-Stor-It
The Über-complète clavier
Under Contract
Understanding names of things, basic
Understanding new commands involving compass directions
Understanding units as part of the name of a thing
The Undertomb
The Unexamined Life
Unpeeled
Unthinkable Alliances
Up and Up
Uptempo
Uptown Girls
USE action which divines rational behavior for a wide range of possible nouns

V
Van Helsing
Verbosity
Veronica
A View of Green Hills
Virtue
Vitrine

W
WAIT [number] MINUTES command
WAIT UNTIL [time] command
Waiting Room
Walls and Noses
Wand which reveals a person's concealed possessions
Waterskin being depleted
Waterworld
Waxwork
Ways Out
Weathering
Weighbridge
When?
Whence?
Window connecting two rooms
Windows in high places
Winds of Change
Witnessed
    1. Batteries, swappable between devices
    2. EMF Meter
Wonderland
Wonka's Revenge
Would you...?

X
Xerxes
Xylan
XYZZY

Y
Y ask Y?
Yolk of Gold
You see nothing special... message replaced

Z
Zero
Zodiac
Zork II
Zorn of Zorna
Zqlran Era 8

ABCDEFGHIJKLMNOPQRSTUVWXYZ