| 6.10. Remembering, Converting and Combining Actions |
Sometimes we want Inform to apply a player's action to a different target than the one specified: for instance, directing all (or almost all) commands from the doorknob to the door of which it is a part. Fine Laid demonstrates how to do this. Along the same lines, Lucy shows how to direct a player's conversation action to apply to a new conversation topic.
We can also record a series of actions performed by the player or by another character.
Cactus Will Outlive Us All demonstrates characters each of whom reacts to a very specific provocation.
Anteaters provides a peculiar gizmo that can remember actions performed in its presence and force the player to reiterate them.
| Example Fine Laid Making writing that can be separately examined from the paper on which it appears, but which directs all other actions to the paper. | |
| Example Lucy Redirecting a question about one topic to ask about another. | |
|  Example Anteaters The player carries a gizmo that is able to record actions performed by the player, then force him to repeat them when the gizmo is dropped. This includes storing actions that apply to topics, as in "look up anteater colonies in the guide". | |