23.1. The finished product

| Chapter 23: Releasing |

| 23.1. The finished product

This chapter and the next are about what to do when we have a complete, finished work on our hands.

For almost all of the time when a new work of IF is being written, it lives inside the familiar two-panel spread of the Inform user interface. But that isn't how eventual players will experience it. They will want to play a "story file" in a standard format, and they will do so with a wide range of different interpreters on many different computers or websites, including some -- like mobile phones -- on which Inform itself will not run.

So how does a new work of IF reach players? The simple answer, covered in this chapter, is that clicking the Release button instead of Go causes Inform to output a stand-alone story file. But as we will see, Release can do much more than that: it can attach covers, include bibliographic data, make websites and much more. Releasing is the process of making all of the material we want to deliver to our eventual players.

But that is only the first step. What do we do with the material when we have it? Printing out a manuscript of a novel is not the same as publishing it. So the next chapter, on Publishing, completes the story.

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