17.36. Printing the player's obituary

| Chapter 17: Activities |

| 17.36. Printing the player's obituary

1. When it happens. The obituary is the text "*** You have died ***" or similar, usually followed by the final score.

2. The default behaviour. Printing the aforementioned text, then the final score, and reducing the status line to a largely blank state.

3. Examples. (a) For a work with no meaningful score, it would be odd to wind up with a final reckoning of 0, so:

> Procedural rule: ignore the print final score rule.

(b) Or we could add to the verdict:

> After printing the player's obituary: say "And you visited [number of visited rooms] place[s]."

369
| Example Finality Not mentioning UNDO in the final set of options. |
RB

370
| Example Battle of Ridgefield Completely replacing the endgame text and stopping the game without giving the player a chance to restart or restore. |
RB

371
| Example Jamaica 1688 Adding a feature to the final question after victory, so that the player can choose to reveal notes about items in the game. |
RB

Previous | Contents | Next