17.18. Printing the announcement of light

| Chapter 17: Activities |

| 17.18. Printing the announcement of light

1. When it happens. Inform frequently calculates to see if the player is in light or darkness: this activity happens on the change from darkness to light.

2. The default behaviour. To try the looking action, which usually prints up a room description.

3. Examples. (a) Perhaps the player is initially too disoriented to look around in any coherent way:

> Rule for printing the announcement of light in the Dazzling Temple: say "You are almost blinded by the suffusion of white light, and have spots before your eyes." instead.

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