10.6. More general linkages

| Chapter 10: Scenes |

| 10.6. More general linkages

We are allowed to link the beginning or end of any scene to the beginning or end of any other scene. So, for instance:

> Luggage Trouble is a scene. Luggage Trouble begins when Brief Encounter begins.

Thus the two scenes run concurrently, at least for a while. We can also add that:

> Luggage Trouble ends when Brief Encounter ends.

This can be useful when a large, complicated scene really contains several smaller sub-scenes.

A special exceptional case is that we can have any scene or scenes starting right at the outset:

> Railway Meeting is a scene. Railway Meeting begins when play begins.

When play ends, of course, all scenes end, so there is no need to say that.

162
| Example The Prague Job Scenes used to provide pacing while the player goes through his possessions. |
RB

163
| Example Entrevaux Organizing the game by scenes, where each scene has a location and prop lists so that it can be set up automatically. |
RB

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