Translating the Source - Out of Readable Memory

The application ran your source text through the Inform 7 compiler, as usual, and it found no problems translating the source. This process results in what's called a story file, which is a program for a small virtual computer. Unfortunately, the story file for this source text broke a fundamental limit in this virtual computer: the maximum space available for "readable memory", which really means the space available in which to store tables, rulebooks, things, rooms and dictionary words.

Inform can produce story files for several different virtual computers, and the one used by the current project can be selected using the Settings panel. If you are currently using the version 5 Z-machine, you could try trading up to version 8, but this may not help - both versions have the same limit, more or less. If you switch the project to the Glulx format (you can make this change at the Settings panel), then limits like this will probably not bother you again. Although Z-machine story files used to be much more widely playable than Glulx ones, these days Glulx interpreters are widely available, so it's probably not worth making big sacrifices to stay within the Z-machine memory size.

But if you do want to economise and stay on Z, there is advice on this in Chapter 2 of the documentation.

Sorry for the inconvenience.